The Implicit Bias project is a University of Florida-wide training experience, deployed to 60,000+ users, on the topic of implicit biases. The interactive experience uses storytelling methodologies and foundational game design techniques to create an engaging series of SCORM protocols that meet the rigorous University of Florida HR standards.
Discover is a digital collectible, augmented reality game about Leonardo da Vinci’s life backed by the STEEM Blockchain. Players answer trivia questions and in return for their success are rewarded collectible pieces to many of da Vinci’s famous inventions. Every collectible earn is a unique token, owned by the player and with these pieces, they can trade among players, view them in AR, and be turned in to win prizes. Discover da Vinci was chosen to be presented at the 2020 IEEE International Conference on Blockchain and Cryptocurrency (ICBC 2020).
GAME KNIGHT STUDIOS
Game Knight Studios (GKS) is a small game studio start-up passion project. With a team of +10 like-minded individuals, we’re actively working on 2 different game titles, Traded Blades a high fantasy turn-based strategy role-playing game, and Grim Gladiator a rogue-like twin-stick arena battler.
A 15-minute animation short featuring Gaia during her orientation as a new TreeTender and CALVIN her endearing robotic assistant. Together the two of them explore the tree of life and the importance of maintaining the ecosystems that embrace it.
EARLY LEARNING FLORIDA
An extensive, professional, and engaging video series with a focus on supporting early childhood educators with the highest quality of education, preparing them best for the children under their care.
TRAUMA INFORMED CARE
A video series aimed at promoting the skills of School Resource Officers (SROs), through an innovative online professional development platform. The project piloted a system of job-embedded professional development to train Miami-Dade County Public Schools SROs in research-based techniques for addressing the unique needs of the school environment, using a combination of both online and in-person supports.
SAFER, SMARTER SCHOOLS
A video series produced for Sen. Lauren Book’s Lauren’s Kids Safer, Smarter Schools curriculum. The curriculum contains educationally sound and developmentally appropriate content for children, parents, teachers, and administrators, aligned to state and national education standards that helps inform its audience on how to keep children safe from sexual abuse.
Tyto Online is a Next Generation Science Standard (NGSS) game aimed to utilize the fun and exciting nature of games for educational purposes. I helped co-found the initial start-up that developed Tyto Online (Immersed Games) and laid some of the game’s initial groundwork.
CO₂ and You
CO₂ and You features ultra-widescreen immersive projections, original interactive programming, digital animation, and surround sound running on a real-time game engine. This presentation allows participants to use their mobile devices to vote and actually change the course of the climate-themed narrative as it unfolds. The Digital Worlds large-scale virtual environment then displays the consequences resulting from the audience choices in real-time.
Working across disciplines, including computer programming, 2D and 3D art and animation, music and sound design and interactive narrative, we created an original interactive experience that allows up to four simultaneous players to explore various scenarios based on themes inspired by ancient Egypt.
Space Oddity is a fast-paced bullet hell adventure where the player takes on the role of ‘space scientist’ sent out to discover the origins of detected anomalies amongst the universe's outer reaches. By pairing various weapons with a multitude of unique gadgets the player can approach each anomaly in over 100 different ways. Fighting off bad guys, collecting gold, and gathering data while trying to stay out of the pull from the ever-present void zones is all in a day's work for a space scientist.